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Tiny Politik (Alpha)

Tiny Politik Photo

Tiny Politik is a prototype game that was produced over a period of twelve weeks as part of the PROD322 ‘Gaming Project Studio 2’ course at the University of Canterbury in 2024.


My Roles

  • Creative/Visual Lead
  • UI Implementation
  • Playtest Organisation & Management
  • General Project Management

  • Design Pillars

    Casual

    The game will be played casually, requiring only a small (5-20 minutes) amount of time per day.

    Social Multiplayer

    The game will be played online, though only amongst small-medium (8-30) groups of friends.

    4X

    Gameplay mechanics will follow a typical 4X structure similar to that of Civilisation. Players will be able to found countries, create armies, expand, trade and go to war with other players.

    Asynchronously Turn Based

    The game will be turn based. Each player will be able to asynchronously make their turns within a time window, with all player turns being resolved at a specific time by the server.

    Slow Paced

    Turns will occur only a few times a day (3-5).