Witch UI for Game Jam


As part of a one week game jam at the University of Canterbury I was responsible for creating the UI in our quake-style boomer shooter.


This Included:

  • Creation of 2D art in aseprite (Including a quick logo)
  • Implementation of UI art into Unity's UI Toolkit
  • Creation of a custom package for animating UI components (this is being added to Unity as a feature soon!)
  • Implementing a custom screen-space shader pass for colour-clamped dithering
  • The final UI for the Jam